There's no doubt about it, Space Punks is designed to be played cooperatively. Granted, this is provided you don't rush into combat too quickly - and this is on the harder, more rewarding difficulties for that manner. On the other hand, I, who has mostly played this game solo so far, has found that the levels and the contracts are more than approachable alone and don't require all that much investment into the skill trees and the improvement of a character. I will say that the RPG aspect of the game and the character development seems like a major investment, and to really explore it will require you to sink a decent portion of your own time into it to really draw value from it. Match this up with the variety of weapons on offer that if you are a fan of the wild world of Borderlands will hit right home, and you get a thoroughly enjoyable game that can be hard to put down. The characters, be it the nanotech wielding Eris or the humanoid pig Finn, feel unique and fun to play and each bring something new to the table. Yet, the arcade, simple to understand, chaotic, and smooth feeling nature of Space Punks offsets this design quite significantly. Sure, you will have side objectives to complete alongside this, but that largely revolves around wandering the map to find a number of chests to gain resources and gear to become stronger. And talking about this design, the levels are quite small, and the objectives are pretty repetitive. You get defined levels with defined objectives, where at the end of each one, you return to the hub location to reap the rewards and improve your character. It's sort of like a typical looter-shooter game loop in that regard, but plays in a more arcade style, which is ideal since chaos and explosive action is crucial to the success of Space Punks, and in this regard it delivers without question.īut, as Space Punks is also a free-to-play game, you don't get a sprawling ARPG that really allows you to connect and become attached to the characters. Check out the explosive new trailer after the jump.Designed as an isometric ARPG, the game asks players to pick one of four characters to head out into the reaches of space to complete a contract to earn gear and become stronger, to be able to then take on more challenging contracts in turn. Space Punks is now available on the Epic Games Store as well as on Xbox and PlayStation consoles. The dimensions come in two flavors: Common – in which players have to kill a set amount of enemies to move to the next dimension, and Milestone – where players will have to find and kill the area boss to be able to continue gameplay.” “With an endless dungeon mode set deep within ‘the Crack’ Black Hole, it will see players jump from one dimension to another as they explore the unknown and attempt to reach infinity. The update also gives players access to new endgame content in the form of an endless dungeon called “the Crack.” Cracked One is the fifth major update to be released since the game launched into Early Access in July 2021 and introduces major changes to the core gameplay loop along with the new Get-A-Job quickplay feature and improvements to the crafting system which now grants players access to a wider variety of gear early in the game. The game’s open beta launch marks its transition to a free-to-play business model and the release of the endgame-focused Cracked One update. Lay siege to hordes of alien scumbags, harvest their loot and tool up to take on bigger - and more lucrative - bosses.” Blaze a trail alone or team up with three fellow intergalactic thieves to form a formidable fortune-hunting foursome. “Space Punks is a living, evolving, free-to-play online co-op action RPG space romp that will see you shootin’ and lootin’ your way across the galaxy. As we previously mentioned, the game gives off a strong Borderlands-meets-Guardians-of-the-Galaxy vibe and will send players on an intergalactic quest for fame and fortune. Jagex and Flying Wild Hog’s online co-op ARPG, Space Punks, has officially launched into open beta on PC and consoles.
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